GRINDING GEAR GAMES ACHIEVES RECORD-SPEED PRODUCTION OF OVER 2200 ARTISTIC SFX USING POSTRED
It was an honor for our team to be part of such a beloved franchise and contribute to a game that fans have eagerly awaited. We had a blast collaborating with the talented audio team and fantastic Audio Director, Kane Bennett.
THE CHALLENGE
POE II was launching on an accelerated schedule, and the GGG audio team had a clear and delicate artistic vision, which required seamless alignment with their goals (“Raw earthy horror textures, low and gritty”, etc.).
THE APPROACH
Following Kane Bennett’s direction and GGG's signature ideas (Aztec death whistles, etc.) we crafted custom instruments and props for the game's cultural soundscape. These tools powered our team of 13 sound designers to stand up to the grand task with due care and love.
THE RESULT
- Over 2200 assets shipped on a tight schedule, combining GGG’s creative vision with POSTRED’s technical execution.
- Player and streamer feedback highlighted the impact of the endgame boss sounds designed by us.
- See the contribution showcase below.
OPENING CINEMATIC & CUTSCENES
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SOUND EFFECTS
Collaborating with GGG on game bosses was a gratifying experience.
Our sound design team put much of their artistic flair into sounds, and we are happy that the players loved them.
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MAKING VAAL SOUNDS
In Path of Exile, Vaal represents an ancient, enigmatic civilization steeped in dark rituals, sacrifice, and blood magic.
GGG's audio team's vision & recipe
Dark fantasy and horror with raw, earthy textures. Tonal instruments like Aztec death whistles. Timbres that feel ancient yet otherworldly, yet not sci-fi.
We crafted custom instruments and props to execute GGG's vision for Vaal.